<div class="refentry" title="glClearDepth"><a id="glClearDepth"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glClearDepth — specify the clear value for the depth buffer</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glClearDepthf</b>(</code></td><td>GLclampf <var class="pdparam">depth</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glClearDepthx</b>(</code></td><td>GLclampx <var class="pdparam">depth</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                    <em class="parameter"><code>depth</code></em>
                </span></dt><dd><p>Specifies the depth value used when the depth
                    buffer is cleared. The initial value is 1.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
        <code class="function">glClearDepth</code> specifies the depth value used by
        <a class="citerefentry" href="glClear"><span class="citerefentry"><span class="refentrytitle">glClear</span></span></a>
        to clear the depth buffer. Values specified by
        <code class="function">glClearDepth</code>
        are clamped to the range [0, 1].</p></div><div class="refsect1" title="Associated Gets"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
            <a class="citerefentry" href="glGet"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_DEPTH_CLEAR_VALUE</code>
        </p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glClear"><span class="citerefentry"><span class="refentrytitle">glClear</span></span></a>,
            <a class="citerefentry" href="glClearColor"><span class="citerefentry"><span class="refentrytitle">glClearColor</span></span></a>,
            <a class="citerefentry" href="glClearStencil"><span class="citerefentry"><span class="refentrytitle">glClearStencil</span></span></a>,
            <a class="citerefentry" href="glDepthFunc"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
            <a class="citerefentry" href="glDepthMask"><span class="citerefentry"><span class="refentrytitle">glDepthMask</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
            Copyright © 2003-2004
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div>
